ShadPS4: PlayStation VR WORLDS CUSA01690 Compatibility Report
Hey guys! Today, we're diving into the compatibility of PlayStation® VR WORLDS (CUSA01690) with the shadPS4 emulator. This report is based on version 0.10.0 and provides a detailed look at the game's current status, issues, and technical details. Let's get started!
Checklist Review
Before we get into the specifics, it’s important to ensure that all the bases are covered. The following checklist confirms that the testing environment is set up correctly, which helps us to accurately assess the game's performance. Here’s a quick rundown:
- [x] Tested on the latest major release (0.10.0).
- [x] Report made on an officially released PlayStation 4 game.
- [x] Checked for existing issues to avoid duplicates.
- [x] Game dump comes from a legally owned copy.
- [x] Game dump is unmodified, without patches or repackaging.
- [x] PlayStation 4 firmware libraries are dumped and placed in the correct folder.
- [x] Logging type is set to “sync.”
- [x] No manual settings were enabled to alter emulation behavior.
Game Information
- Game Name: PlayStation® VR WORLDS
- Game Serial: CUSA01690
- Game Version: 01.05
- Emulator Version: 0.10.0
Current Status: Nothing
Unfortunately, the current status for PlayStation® VR WORLDS on shadPS4 version 0.10.0 is “Nothing.” This means the game isn't playable, which is a bummer, but crucial information for the community.
Operating System
The tests were conducted on Linux. This is important to note because performance and compatibility can vary across different operating systems. So, if you're trying to emulate this game, keep this in mind!
Error Encountered
[Debug] <Critical> video_out.cpp:297 operator(): Assertion Failed!
The critical error encountered was an assertion failure in video_out.cpp
at line 297. This type of error usually points to a significant issue in the video output handling of the emulator. It's a technical hiccup that the developers will need to address to improve compatibility.
Description of the Issue
The game exhibits a black screen immediately upon launch, followed by a crash. This indicates a fundamental problem that prevents the game from even starting properly. It's like trying to start a car, and it just sputters and dies – frustrating, right?
Why is this happening?
The video_out.cpp
error suggests the emulator is struggling with the game's rendering process. VR games, like PlayStation® VR WORLDS, have more demanding graphical requirements because they need to render images for both eyes, creating that immersive 3D effect. This extra strain can expose weaknesses in the emulator's video output system. Further investigation by the shadPS4 team will be needed to pinpoint the exact cause and implement a fix.
Screenshots: Not Available
No screenshots were provided in this report, likely because the game crashes before anything can be displayed. Visual evidence can sometimes help developers understand the nature of a crash, but in this case, the log file will be the primary resource.
Log File Analysis
The log file, CUSA01690.log
, provides a detailed record of what happened during the game's attempted execution. This is a goldmine for developers! It contains a step-by-step account of the emulator's operations, including any errors, warnings, and other relevant information.
Key Insights from the Log
By examining the log file, developers can trace the execution path leading up to the crash. They can identify the specific function calls and data interactions that triggered the assertion failure. It's like a detective piecing together clues at a crime scene – the log file tells the story of what went wrong. In this specific case, the error in video_out.cpp
strongly suggests that the issue lies within the emulator's video rendering pipeline, particularly how it handles the unique demands of VR content. This might involve issues with shader compilation, memory management, or synchronization between different emulator components.
Potential Areas for Improvement
Based on the error and the game's requirements, here are some areas where the shadPS4 team might focus their efforts to improve compatibility:
- Video Output System: The
video_out.cpp
error points directly to the video output system. Optimizations and bug fixes in this area are crucial. - VR-Specific Rendering: VR games have unique rendering challenges. The emulator needs to handle stereoscopic rendering, distortion correction, and other VR-specific effects.
- Resource Management: VR games often require significant memory and processing power. The emulator needs to efficiently manage these resources to avoid crashes and performance issues.
- Shader Compilation: Shaders are programs that run on the GPU and are responsible for rendering the game's visuals. Problems with shader compilation can lead to crashes or graphical glitches.
What's Next?
For now, PlayStation® VR WORLDS remains unplayable on shadPS4 version 0.10.0. However, this report provides valuable information that can help developers improve compatibility in future releases. The error log is particularly useful, as it pinpoints the exact location of the crash.
Call to Action
If you're interested in seeing PlayStation® VR WORLDS running on shadPS4, keep an eye on future emulator updates. You can also contribute to the project by reporting your own experiences, sharing log files, or even contributing code.
Community Input
Have you tried running PlayStation® VR WORLDS on shadPS4? What were your results? Share your experiences in the comments below! Your input can help the community track progress and identify potential workarounds.
Conclusion
While the current status of PlayStation® VR WORLDS on shadPS4 is “Nothing,” this doesn't mean it will always be the case. Emulation is an ongoing process, and every report helps the developers get closer to perfect compatibility. Thanks for reading, and stay tuned for more updates!
Final Thoughts
Emulating VR games is a significant challenge, but with continued effort and community support, projects like shadPS4 can make the impossible possible. So, let’s keep testing, reporting, and supporting the developers! Who knows, maybe one day we’ll be exploring the PlayStation® VR WORLDS in all its glory on our PCs.
CUSA01690.log
[Debug] <Critical> video_out.cpp:297 operator(): Assertion Failed!
This is the log provided by the user. Developers can use this log to analyze and fix the issue.