Fix English Localization: Update Hediff Labels For RJW/Vanilla Style
Hey everyone! 👋 Let's talk about a small but important localization fix that can make the game feel more polished and consistent. This is all about making sure our in-game labels look sharp and align with the vanilla style, especially when it comes to hediffs (health conditions). You know, those little things that can make a big difference in the overall user experience.
The Issue: Inconsistent Hediff Labels
So, here's the deal. We've noticed that some hediff labels aren't quite following the established style guidelines used in both vanilla RimWorld and the RJW (RimJobWorld) mod. Specifically, the capitalization of the first letter in the label text within parentheses. I first noticed this issue with the "Blue balls" hediff, but after digging around, it turns out there are quite a few more that need attention.
Let's take the "Blue balls" example. Currently, the states are displayed like this:
- Blue balls (noticable)
- Blue balls (swollen)
- Blue balls (aching)
See the problem? The words inside the parentheses should start with a capital letter to match the vanilla and RJW style. Consistency is key, guys! ✨
Why This Matters: Maintaining a Consistent Style
Now, you might be thinking, "Why bother with such a small detail?" Well, here's why:
- Vanilla Body Parts Styling: The vanilla game styles body parts like "Prosthetic leg" – with a capital letter in the first word only. Our Cumpilation mod already nails this, which is awesome! 👍
- Health Condition Labels: RJW uses labels for health conditions in parentheses, like "Penis (Small)," with a capital letter for the label. This is the standard we should be aiming for across the board. 🎯
Currently, many of our XML files aren't conforming to this standard. It's like having a slightly crooked picture frame – you might not notice it at first, but once you do, it's hard to ignore! 😅
Why Capitalization Matters in Hediff Labels
In the grand scheme of game development, ensuring consistency in even the smallest details like capitalization plays a pivotal role in creating a polished and professional user experience. When it comes to hediff labels, capitalizing the first letter of the descriptive word within the parentheses isn't merely a stylistic choice; it's a practice rooted in clarity, readability, and adherence to established conventions within the RimWorld modding community.
Firstly, capitalization acts as a visual cue, immediately signaling to the player that the word enclosed in parentheses is a specific descriptor or state of the hediff. This subtle distinction aids in quick comprehension, allowing players to grasp the nuances of their colonists' conditions at a glance. Imagine scanning through a list of hediffs during a tense raid – the clear, consistent formatting ensures that players can swiftly identify the severity or nature of each affliction, enabling them to make informed decisions under pressure. Proper capitalization contributes significantly to the overall readability of the game's interface and helps players avoid misinterpreting vital information.
Moreover, aligning with the capitalization conventions of both vanilla RimWorld and prominent mods like RJW fosters a sense of cohesiveness within the game's ecosystem. The goal of modding is to enrich and expand upon the base game without disrupting the player's immersion. By adhering to established stylistic norms, modders ensure that their creations seamlessly integrate into the existing framework, creating a unified and intuitive experience for players. This consistency minimizes the mental burden on players, who can navigate the game's mechanics and interfaces without having to adjust to jarring discrepancies in formatting or labeling. The game will feel more polished and professional if we adopt this capitalization method.
Furthermore, attention to detail such as capitalization reflects a commitment to quality and professionalism on the part of the mod developers. It demonstrates a dedication to crafting a refined and user-friendly experience, instilling confidence in players that the mod has been meticulously crafted and thoughtfully designed. This level of care can have a tangible impact on player satisfaction and engagement, encouraging them to invest more deeply in the game and its modding community. Players will appreciate the effort that we put in.
In conclusion, the seemingly minor act of capitalizing the first letter in hediff labels carries significant weight in terms of clarity, readability, consistency, and overall user experience. By embracing this simple yet effective stylistic choice, we can elevate the quality of our mods and contribute to a more immersive and enjoyable RimWorld experience for all. It's these subtle touches that ultimately distinguish a polished and professional mod from a rough-around-the-edges one. So, let's sweat the small stuff and make our mods shine!
The Scope of the Problem: A Lot of Files Affected
Okay, so how big is this issue? Well, I ran a grep command to find all the files containing <label>
followed by a lowercase letter (that's our culprit!). And guess what? There are 68 files affected! 😱
Here's the command I used, if you're curious:
grep -rlE '<label>[a-z]+' .
And to count them:
grep -rlE '<label>[a-z]+' . | wc -l
Here's the list of files that need our attention:
./1.6/Mods/Biotech/Defs/SexFluidDefs/Slug.xml
./1.6/Mods/Biotech/Defs/HediffDefs/SlugStuffed.xml
./1.6/Mods/Biotech/Defs/HediffDefs/TemporarySlugged.xml
./1.6/Mods/Biotech/Defs/HediffDefs/SlugBukkake.xml
./1.6/Mods/Biotech/Defs/RecordDefs/Record_SlugConsumption.xml
./1.6/Mods/Biotech/Defs/ThoughtDefs/Thought_ConsumedSlug.xml
./1.6/Mods/Biotech/Defs/ThoughtDefs/Thought_SlugStuffed.xml
./1.6/Mods/Biotech/Defs/ThingDefs/Drug_ChangeFluid.xml
./1.6/Mods/Ideology/Patches/Patch_Biosculptor_AddNewCycles.xml
./1.6/Mods/Ideology/Defs/Thoughts/Thought_Biosculptor_FluidIncrease.xml
./1.6/Mods/Not-Semen-Processor/Defs/Resource_CumResources.xml
./1.6/Mods/Not-Semen-Processor/Defs/Recipies_CumResources.xml
./1.6/Defs/ThingFilterDefs/Cum_Food_Restrictions.xml
./1.6/Defs/RecipeDefs/Recipes_Surgery_Deflate.xml
./1.6/Defs/TraitDefs/Likes_Cumflation_Trait.xml
./1.6/Defs/HediffDefs/Bukkake.xml
./1.6/Defs/HediffDefs/Leaking.xml
./1.6/Defs/HediffDefs/TemporaryFluidChange.xml
./1.6/Defs/HediffDefs/Oscillation.xml
./1.6/Defs/HediffDefs/Cumflation.xml
./1.6/Defs/HediffDefs/Cumstuffed.xml
./1.6/Defs/HediffDefs/Temporary_FluidBuff.xml
./1.6/Defs/RecordDefs/Records_FluidConsumption.xml
./1.6/Defs/ThoughtDefs/Thoughts_Memory_Stuffing.xml
./1.6/Defs/ThoughtDefs/Thoughts_Leaking.xml
./1.6/Defs/ThoughtDefs/Thoughts_Memory_Cumflation.xml
./1.6/Defs/ThoughtDefs/Thoughts_ConsumedFluid.xml
./1.6/Defs/ThoughtDefs/Thoughts_Social_LikesCumflation.xml
./1.6/Defs/WorkGivers/WorkGiver_CleanSelf.xml
./1.6/Defs/ThingDefs/Buildings_Cum.xml
./1.6/Defs/ThingDefs/Drug_FluidBuff.xml
./1.6/Defs/ThingDefs/Apparel_Plug.xml
./1.6/Defs/ThingDefs/Resource_Cum.xml
./1.6/Defs/ThingDefs/Buildings_Furniture.xml
./1.5/Mods/Biotech/Defs/SexFluidDefs/Slug.xml
./1.5/Mods/Biotech/Defs/HediffDefs/SlugStuffed.xml
./1.5/Mods/Biotech/Defs/HediffDefs/TemporarySlugged.xml
./1.5/Mods/Biotech/Defs/HediffDefs/SlugBukkake.xml
./1.5/Mods/Biotech/Defs/RecordDefs/Record_SlugConsumption.xml
./1.5/Mods/Biotech/Defs/ThoughtDefs/Thought_ConsumedSlug.xml
./1.5/Mods/Biotech/Defs/ThoughtDefs/Thought_SlugStuffed.xml
./1.5/Mods/Biotech/Defs/ThingDefs/Drug_ChangeFluid.xml
./1.5/Mods/Ideology/Patches/Patch_Biosculptor_AddNewCycles.xml
./1.5/Mods/Ideology/Defs/Thoughts/Thought_Biosculptor_FluidIncrease.xml
./1.5/Mods/Not-Semen-Processor/Defs/Resource_CumResources.xml
./1.5/Mods/Not-Semen-Processor/Defs/Recipies_CumResources.xml
./1.5/Defs/ThingFilterDefs/Cum_Food_Restrictions.xml
./1.5/Defs/RecipeDefs/Recipes_Surgery_Deflate.xml
./1.5/Defs/TraitDefs/Likes_Cumflation_Trait.xml
./1.5/Defs/HediffDefs/Bukkake.xml
./1.5/Defs/HediffDefs/Leaking.xml
./1.5/Defs/HediffDefs/TemporaryFluidChange.xml
./1.5/Defs/HediffDefs/Oscillation.xml
./1.5/Defs/HediffDefs/Cumflation.xml
./1.5/Defs/HediffDefs/Cumstuffed.xml
./1.5/Defs/HediffDefs/Temporary_FluidBuff.xml
./1.5/Defs/RecordDefs/Records_FluidConsumption.xml
./1.5/Defs/ThoughtDefs/Thoughts_Memory_Stuffing.xml
./1.5/Defs/ThoughtDefs/Thoughts_Leaking.xml
./1.5/Defs/ThoughtDefs/Thoughts_Memory_Cumflation.xml
./1.5/Defs/ThoughtDefs/Thoughts_ConsumedFluid.xml
./1.5/Defs/ThoughtDefs/Thoughts_Social_LikesCumflation.xml
./1.5/Defs/WorkGivers/WorkGiver_CleanSelf.xml
./1.5/Defs/ThingDefs/Buildings_Cum.xml
./1.5/Defs/ThingDefs/Drug_FluidBuff.xml
./1.5/Defs/ThingDefs/Apparel_Plug.xml
./1.5/Defs/ThingDefs/Resource_Cum.xml
./1.5/Defs/ThingDefs/Buildings_Furniture.xml
That's quite a list! 😅 But don't worry, we can tackle this.
Breaking Down the Affected Files: A Closer Look
When confronted with a list of 68 files requiring attention, the task of updating hediff labels to match the RJW/Vanilla style can seem daunting. However, by systematically breaking down the affected files and categorizing them based on their function and location within the mod structure, we can develop a more streamlined and efficient approach to addressing the issue. Understanding the context of each file allows for targeted updates and ensures that the changes we make are both accurate and consistent across the board.
Firstly, it's beneficial to recognize the distinction between files belonging to different versions of the game. In the provided list, files are organized under both the 1.6
and 1.5
directories, indicating compatibility with different RimWorld versions. This separation is crucial because it allows us to apply the localization fix to each version independently, ensuring that the changes are tailored to the specific codebase and mod structure of each version. We can handle the files for 1.6 separately from the 1.5 files. This will make our lives much easier when we implement the changes.
Within each version directory, the files can be further categorized based on their function and the mods they belong to. For instance, a significant portion of the affected files resides within the Mods/Biotech
directory, specifically under the Defs
subdirectories for SexFluidDefs
, HediffDefs
, RecordDefs
, ThoughtDefs
, and ThingDefs
. This indicates that many of the labels requiring updates are related to the Biotech DLC and its associated mechanics, such as sex fluids, hediffs, records, thoughts, and things. By grouping these files together, we can address common labeling patterns and ensure consistency across all Biotech-related content. We can also group by mod. Biotech is a big one, so it makes sense to start there.
Similarly, files belonging to the Mods/Ideology
directory, particularly those under Patches
and Defs/Thoughts
, suggest that updates are needed for content related to the Ideology DLC. These files may contain labels for thoughts and ideologies that require capitalization adjustments to align with the established style guidelines. It's important to tackle these files as a group to maintain thematic consistency and ensure that all Ideology-related labels adhere to the same standards. Ideology is another major DLC, so we'll want to ensure its consistency as well.
Another notable category of files belongs to the Mods/Not-Semen-Processor
directory, specifically under Defs/Resource_CumResources
and Defs/Recipies_CumResources
. These files likely contain labels related to the Not-Semen-Processor mod and its associated resources and recipes. Addressing these files as a group allows for targeted updates that are specific to the mod's content and mechanics. Smaller mods like this one can often be handled quickly, providing a sense of accomplishment early in the process.
Finally, the remaining files located directly under the Defs
directory encompass a wide range of categories, including ThingFilterDefs
, RecipeDefs
, TraitDefs
, HediffDefs
, RecordDefs
, ThoughtDefs
, WorkGivers
, and ThingDefs
. These files represent core game mechanics and content, such as thing filters, recipes, traits, hediffs, records, thoughts, work givers, and things. Updating labels in these files is crucial for ensuring overall consistency and adherence to the RJW/Vanilla style across the entire mod. These core files are the foundation, so getting them right is essential.
By adopting this systematic approach to categorizing and addressing the affected files, we can break down the seemingly monumental task into manageable chunks, prioritize our efforts, and ensure that the localization fix is implemented accurately and consistently across the board. This methodical approach not only streamlines the process but also minimizes the risk of errors and ensures that the end result is a polished and professional product. We'll tackle this one step at a time, and we'll get there!
The Solution: Capitalize Those Labels!
The fix is pretty straightforward: we need to go through each of these files and capitalize the first letter of the label text within the parentheses. For example, change "Blue balls (noticable)" to "Blue balls (Noticable)." Simple as that! ✅
Implementing the Solution: A Step-by-Step Guide
Embarking on a localization fix that spans across numerous files can feel like navigating a labyrinth, but with a structured approach and the right tools, the process becomes not only manageable but also surprisingly efficient. When it comes to updating hediff labels to match the RJW/Vanilla style, the key lies in a systematic methodology that combines automated search and replace techniques with careful manual review. This balanced approach ensures both accuracy and consistency while minimizing the risk of introducing unintended errors. Let's break down the implementation into clear, actionable steps.
Step 1: Setting Up Your Workspace and Tools
Before diving into the code, it's essential to set up a conducive environment for making the changes. This involves choosing a suitable text editor or IDE (Integrated Development Environment) that supports features like regular expression search and replace, syntax highlighting, and version control integration. Popular options include Visual Studio Code, Sublime Text, and Atom, each offering a range of plugins and extensions that can enhance the editing experience. A good editor is your best friend in a task like this.
Additionally, ensuring that your project is under version control, such as Git, is paramount. Version control allows you to track changes, revert to previous states if necessary, and collaborate effectively with others. Before making any modifications, create a new branch specifically for the localization fix. This isolates your changes from the main codebase and facilitates a clean and organized workflow. Git is a lifesaver, especially when dealing with potentially widespread changes.
Step 2: Leveraging Regular Expressions for Targeted Search and Replace
The heart of this localization fix lies in the power of regular expressions. Regular expressions provide a concise and flexible way to search for patterns within text, making them ideal for identifying the specific label elements that require updates. In our case, we're targeting <label>
tags followed by text in parentheses where the first letter of the descriptive word is not capitalized. Knowing this, we can craft a regular expression to target just the text we need.
A suitable regular expression for this task might look something like this: <label>${([^A-Z][a-z]+)}$
. Let's break it down:
<label>
: Matches the literal<label>
tag.\(
: Matches an opening parenthesis.([^A-Z][a-z]+)
: This is the core of the expression. It looks for a group (()
) that:[^A-Z]
: Starts with any character that is not an uppercase letter.[a-z]+
: Followed by one or more lowercase letters.
\)
: Matches a closing parenthesis.
With this regular expression, you can perform a search across all affected files to identify instances of labels that do not conform to the desired capitalization style. The magic happens in the replacement. Most text editors allow you to use capture groups from the search in the replace string. We can use this to capitalize the first letter. The replace string would look something like <label>${\u$1}$
.
<label>\(
: Keeps the label tag and the opening parenthesis.\u$1
: This is the key part.\u
tells the editor to uppercase the first letter of the first captured group ($1
).\)
: Closes the parenthesis.
Step 3: Applying the Changes with Precision
Once you've identified the target labels, the next step is to apply the capitalization fix. While automated search and replace can expedite the process, it's crucial to exercise caution and review each change individually. Regular expressions, while powerful, can sometimes produce false positives, so manual verification is essential to prevent unintended modifications.
Work through the list of affected files, applying the search and replace command for the regular expression we crafted. After each replacement, carefully examine the change to ensure that it correctly capitalizes the label without altering any other part of the text. This meticulous approach minimizes the risk of introducing errors and ensures that the localization fix is applied accurately across the board. Double-checking is always a good idea, especially with automated changes.
Step 4: Manual Review and Refinement
Even with careful application of regular expressions and manual verification, a final review step is crucial to catch any remaining inconsistencies or errors. This involves reading through the modified files and examining the labels in context to ensure that they flow naturally and adhere to the established style guidelines. This is where your human eye and understanding of the language really shine.
Pay particular attention to edge cases or instances where the regular expression might not have captured the intended label. Look for any labels that still lack capitalization or exhibit inconsistencies in formatting. Additionally, consider the overall tone and style of the labels to ensure that they align with the game's narrative and aesthetic. A final polish can make all the difference.
Step 5: Testing and Validation
The ultimate test of any localization fix is to see it in action within the game itself. Once you've applied the changes and performed a thorough manual review, it's time to load up the game and verify that the labels appear correctly in the user interface. This step is crucial for catching any errors that might not be apparent from simply examining the code. The game doesn't lie.
Navigate through the game's menus, hediff descriptions, and other relevant areas where the modified labels are displayed. Check for proper capitalization, formatting, and overall readability. If you encounter any issues, return to the affected files and make the necessary adjustments. This iterative process of testing and refinement ensures that the final result is polished and error-free. Playtesting is your final exam.
By following these steps diligently, you can confidently tackle the task of updating hediff labels, ensuring that your localization fix is implemented accurately, consistently, and efficiently. The combination of automated tools and manual review provides a robust framework for achieving a polished and professional result. With a bit of patience and attention to detail, you'll have those labels looking spick-and-span in no time!
My Suggestion: Let's Make a PR!
So, what do you guys think? I'm happy to take on this task and make a pull request (PR) with the fixes. It should be pretty straightforward, but it might take a bit of time to work through all those files. ⏳
Let me know if you agree that this should be implemented! 🤩 I usually use Gitgud, so I might be a bit delayed if there are comments here. -
Let's make this mod even better! 💪